The Universal Handset


BY PETER KOCH, RAMJEE PRASAD // APRIL 2009

Time was when most radio sets had no software at all, and those that had any didn’t do much with it. But Joseph Mitola III, an engineer working for a company called Eâ¿¿Systems (now part of Raytheon), envisioned something very different—a mostly digital radio that could be reconfigured in fundamental ways just by changing the code running on it. In a remarkably prescient article he wrote in 1992 for the IEEE National Telesystems Conference, he dubbed it software-defined radio (SDR).
A few short years later, Mitola’s vision became reality. The mid-1990s saw the advent of military radio systems in which software controlled most of the signal processing digitally, enabling one set of electronics to work on many different frequencies and communications protocols. The first example was the U.S. military’s Speakeasy radio, which allowed units from different branches of the armed forces to communicate effectively for the first time. But the technology was costly and rather unwieldy—the first design took up racks that only a large vehicle could carry around.
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March of the SandBots ( IEEE news )

By Daniel Goldman, Haldun Komsuoglu, and Daniel Koditschek

PHOTO: YVONNE BOYD
A zebra-tailed lizard stands on a bed of tiny glass beads and shifts its weight. The beads slip underfoot, and the mottled beige creature stretches its spindly toes to get a better purchase. Suddenly it breaks into a run, blazing across the granular surface with stupendous agility, its toes stretching out flat as they hit the beads, its feet whipping back and forth in a blur. Each side of the lizard’s body stretches and then coils in turn as the reptile darts ahead at several meters per second.
Scooped up a year ago in California’s Mojave Desert and transplanted to a lab at Georgia Tech, the lizard holds our interest because of its truly peculiar feet. Those long, bony toes allow the reptile to navigate over sand, rocks, and the many other types of terrain it may face in the desert. In the lab, the bed of glass beads stands in for desert sand, and by blowing air through it or packing it down, we can make the ground looser or more solid. We then study how the lizard copes with the changes.

Latest And Greatest On Processor Front

Channelweb goes into the field to see what one California-based system builder is doing with Intel’s Nehalem and Nvidia’s Tesla processors.

The NVIDIA® Tesla™ C1060 transforms a workstation into a high-performance computer that outperforms a small cluster. This gives technical professionals a dedicated computing resource at their desk-side that is much faster and more energy-efficient than a shared cluster in the data center. The Tesla C1060 is based on the massively parallel, many-core Tesla processor, which is coupled with the standard CUDA C programming environment to simplify many-core programming.

AND THEY HAVE MADE A PERSONAL COMPUTER!!!!!


Features and Benefits
  • Industry’s first massively multi-threaded architecture with 240-cores.
  • Many-core architecture delivers optimum scaling across HPC applications.
  • Optimized for scientific computing, delivering up to 15x cost savings, 20x lower power, and 250x the performance than traditional 1U rack-optimized servers or desktop workstations.
  • Scale to thousands of processor cores to solve large-scale problems by splitting the problem across multiple GPUs.
  • High-efficiency computing platform for energy-conscious organizations.
  • NVIDIA CUDA Technology unlocks the power of Tesla many-core computing products.
  • Seamlessly able to fit into existing HPC environments.
  • Ideal for life sciences, geosciences, engineering & sciences, molecular biology, medical diagnostics, electronic design automation (EDA), government and defense, visualization, financial modeling, and oil & gas applications.



Specification
  • Up to four Tesla processors (240 computing cores per processor, 960 cores total)
  • Delivers up to four teraflops in a tower chassis
  • IEEE 754 single & double floating point precision
  • Up to 16 GB dedicated memory (organized as 4.0 GB per GPU)
  • Up to 4 x 512-bit GDDR3 memory interface (organized as a 512-bit interface per GPU)
  • Up to 408 GB/sec memory bandwidth (102 GB/s per GPU to local memory)
  • Ultra quiet, eloquent tower chassis
  • System dimension: 23.6″ x 9.6″ x 24.6″ (H x W x D)

Sign Language by Cellphone

By Philip E. Ross

PHOTO: UNIVERSITY OF WASHINGTON
In the past, engineers working on technology to aid the deaf had focused primarily on hearing devices, such as hearing aids and cochlear implants, but recently they’ve been getting into what’s known as deaf technology: applications designed to make the day-to-day lives of the deaf and hearing-impaired easier. Now engineers from the University of Washington, in Seattle, and Cornell University, in Ithaca, N.Y., have taken a big step toward developing a mobile phone that allows real-time conversations in sign language.
Of course, many in the deaf community already use mobile phones to communicate via text messaging and e-mail, but deaf people almost always prefer sign language: It’s faster and more natural, just as speaking is easier than writing for most hearing people. Laptops are getting smaller and more portable, making video chats outside the home possible, but Wi‑Fi–enabled cellphones would provide even more freedom. When cellphones became capable of video sharing a few years ago, Eve Riskin, Sheila Hemami, and Richard Ladner, all newly minted IEEE Fellows, felt the time seemed right to develop a sign-language-capable phone. “Today’s world is more connected by cellphones than by any other device,” says the University of Washington’s Ladner, whose parents were deaf.
From the beginning, the researchers knew that their project, which they named mobileASL (for mobile American Sign Language), would be a challenge. The low bandwidth available on wireless networks in the United States forced them into the balancing act between speed and quality that’s familiar to anyone who works with video, but there was an added twist. Most compression algorithms don’t focus on the aspects of video that would make ASL easily understandable, says Riskin, an electrical engineering professor at the University of Washington.
Hemami studies how the human visual system understands video at Cornell University. To help solve the problem, she has been working on integrating an intelligibility metric into the team’s video-compression software that would enable mobileASL phones to maximize comprehension. It accomplishes this, in part, by recognizing which areas of the image need to be in high resolution—such as the signers’ hands and faces—and which areas, such as the signers’ torsos, can be in low resolution.
The team also had to figure out how to preserve the phone’s battery life in the face of the power-draining compression and decompression that conversing by video requires. They tackled this problem by implementing a variable frame-rate system that oscillates between high and low frame rates depending on whether the user is signing or watching the other person sign.
Now, nearly four years after they began, the researchers are finally close to a functional prototype. A few months ago, Riskin and her lab at the University of Washington figured out how to increase the frame rates to more than 10 frames per second, a critical step for making mobile video conversations clear and realistic. The mobile phones they were working with weren’t capable of processing full-size images at that rate, but by sampling only a quarter of the pixels in each frame, the group was able to make the video-compression process about four times as fast. Fortunately, the interpolation feature in the Microsoft Windows Mobile operating system automatically expanded the resulting videos back to full size without a significant decrease in quality.
The team still faces one big challenge, which is finding the best way to get the mobileASL software into the hands of the people who want it. The group wants the application to be as broadly usable as possible. They are testing it over a Wi-Fi connection but are also experimenting with the data services of several wireless carriers.